using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("AdventureCompleteReward")]
	public class AdventureCompleteReward : Reward
	{
		public static string s_EventShowHurt => MonoClass.smethod_8(TritonHs.MainAssemblyPath, "", "AdventureCompleteReward", "s_EventShowHurt");

		public static string s_EventShowBadlyHurt => MonoClass.smethod_8(TritonHs.MainAssemblyPath, "", "AdventureCompleteReward", "s_EventShowBadlyHurt");

		public static string s_EventHide => MonoClass.smethod_8(TritonHs.MainAssemblyPath, "", "AdventureCompleteReward", "s_EventHide");

		public StateEventTable m_StateTable => method_3<StateEventTable>("m_StateTable");

		public UberText m_BannerTextObject => method_3<UberText>("m_BannerTextObject");

		public GameObject m_BannerObject => method_3<GameObject>("m_BannerObject");

		public AdventureCompleteReward(IntPtr address, string className)
			: base(address, className)
		{
		}

		public AdventureCompleteReward(IntPtr address)
			: this(address, "AdventureCompleteReward")
		{
		}

		public new void InitData()
		{
			method_8("InitData");
		}

		public new void ShowReward(bool updateCacheValues)
		{
			method_8("ShowReward", updateCacheValues);
		}

		public new void PlayShowSounds()
		{
			method_8("PlayShowSounds");
		}

		public new void HideReward()
		{
			method_8("HideReward");
		}

		public void FadeFullscreenEffectsIn()
		{
			method_8("FadeFullscreenEffectsIn");
		}

		public void FadeFullscreenEffectsOut()
		{
			method_8("FadeFullscreenEffectsOut");
		}

		public new void OnDataSet(bool updateVisuals)
		{
			method_8("OnDataSet", updateVisuals);
		}

		public void DestroyThis()
		{
			method_8("DestroyThis");
		}
	}
}
